Shipbreaker Read online

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  It would take the gangs nearly a year to finish stripping the interior of the craft, and another six months to disassemble its hull. Of course, the whole process could have been accomplished in a fraction of that time by employing sufficient swarms of self- replicating majestatics. But such technologies—along with ensouled machines—were forbidden to anyone not at least a four-strand. And the four-strands and other galactic elites were both relatively small in number and disdainful of performing any such "labor," even distanced by layers of autonomic supervisors. With the fecund and subservient two-strands so handy, it only made sense to keep them profitably occupied.

  The Yards at Asperna not only saw ships come in, but also go out, as salable constituent pieces. Brokers arrived and departed continuously, both from offplanet and from other parts of Asperna, leaving with cargoes for a hundred thousand destinations. Workers in the warehouse and sales end of the Yards felt their positions to be superior to the gritty, effortful tasks of the breakers and sorters, and a rough caste system existed, further fragmented into various levels according to the perceived crudity of assignments.

  Klom's boat arrived at a sloping paw of the inorganic leviathan. Far, far above them, a different portion of the starliner formed a concave roof. A shoulder of the starliner constituted a distant wall running roughly parallel to the arm. A chaotic illumination came into this partial gallery as sunlight refracted from the bouncing sea.

  The Melungeon shut down the lifting units, then secured the transport by a cable to a handy U-bar on the Vixen vessel. The breakers utilized the fractally porous surface of the starcraft's skin as handholds and toeholds to climb up several gently sloping meters of wall, their tools racketing against each other. Once aboard this small leg of the starliner—broad enough to host a ballgame—they waited for Rapaille's commands.

  "Follow me, you wittolds! The nearest port is just a few minutes' walk in this direction." The paw sloped upward, the roof sloped down, and the shoulder angled in, rendering the passage more tunnel-like the further the breakers progressed.

  Klom marched at the head of the line, looking about with a kind of patient curiosity. He had taken apart a dozen ships so far in his career at the Yards, and he fully expected to take apart a few dozen more, before he got too old for the work. Each ship possessed its own personality. Klom assumed that by the time he was done breaking down this vessel, he would know good-sized portions of it as intimately as he knew his mother's house in Chaulk. Paradoxically, the ship would no longer then exist to be known. Such conundrums did not bother Klom.

  Faded Vixen script, each character tall as a man, ran across this segment of the deck. Klom turned to the breaker next to him, a blue-haired, ice-skinned fellow named Nyerephar, a mixed-breed Human and Pinemarten from Frostholm. Nyerephar had a reputation as an intellectual, given his predilection for offshift downloading into his reader of novels of interspecies romance, many of which originated with the Vixens.

  "What do these words say, 'Phar?"

  Nyerephar smoothed his long jutting whiskers before replying. "It could be the ship's name. Yes, that's it, I'm sure. This is the ship's name."

  "And what is the ship's name, 'Phar?"

  "'Caution Discharge Zone'"

  "Thank you for telling me this."

  Soon the breakers arrived at the port. Standing outside in front of the entrance was an enormous matter-modem: a cube with one mirrored face.

  Delivered earlier from the Yards, the teleportation device stood ready to receive any unliving object carved from the ship. Its mates, tunable at will, stood ashore, near the sorting lines. Very useful devices, integral to the functioning of most economies of the Indrajal, the matter-modems were subject to two major inconvenient limitations. They only operated over planetary distances, and they were death to anything living that attempted transit.

  Now the matter-modem, sensing their presence, activated itself. Fed from the other end, a fleet of lifting sledges came thru the mirror face. Each breaker stepped up to take a floating sledge for carrying booty. Rapaille triggered a Vixen wall control marked by a new slash of red spray paint, and the port hobermanned open. The black interior of the powerless ship beckoned like the afterlife. The breakers lowered their miners' lamps onto their foreheads and switched them on, flooding the scene with actinic light.

  "Rendezvous back here at twenty-nine hundred hours. And remember! This was a luxury vessel intended to pamper its patrons, not a Scryer dreadnought bristling with weaponry. Nonetheless, you can die just as swiftly from a falling girder as you can from an antipersonnel wasp!"

  One by one, with Klom leading the way, the breakers stepped inside.

  * * *

  Klom grunted hoarsely as he completed his climb. Sweat rivuleted his skin, and a musty odor compounded of stale lubricants and malnourished organic units pumping out ketones made every breath an exercise in disgust.

  The ship schematics on his reader had informed him that the ladder he had just topped ran for a kilometer and a half in a narrow shaft slicing through innumerable decks. The swiftest way to the closest decommissioned area, the ladder had seemed a gift when Klom stood at its base. But now, as Klom labored to catch his breath on a platform above fifteen hundred meters of nothingness, the ladder appeared more like a poisoned fruit. Even Klom's work-hardened muscles quivered from the grueling ascent. Had his lifter fit into the narrow shaft, the ascent would have been trivial. Now, though, Klom was fatigued before he even began whatever labors awaited him.

  Klom broke out his water bottle and a beancake. The water, sterilized by passage through a matter-modem, still retained the distasteful taints of decay and the metallic flavors of the marshes from which it was drawn. But this was the only drinking water available to the bustee-dwellers of Klom's caste. After so many years in the Yard, Klom was inured to the taste. But he still recalled the pure waters of Lake Zawinul with each sip.

  After consuming the last crumb of beancake, Klom stood and faced away from the shaft. The door at the end of the platform presented itself as his next challenge. Klom looked for some control similar to the one Rapaille had used outside, but no such mechanism showed. It did not take Klom long to decide to cut his way through. The watercutter hanging from Klom's belt was a simple pistol-shaped device with a second grip up front for two-handed use. Klom had wrapped tape around the butts for firmer purchase. He fitted a pair of scratched plastic goggles over his eyes, braced himself against a convenient strut, then triggered the cutter.

  Out of its nozzle leaped a needle-thin jet of water possessing the destructive power of any stream of collimated subatomic particles, without any inconvenient radiation.

  The closed end of the watercutter's barrel was a tiny matter-modem synced to another resting in a deep-sea trench where the water was at several dozen atmospheres of pressure. Only breakers of Klom's raw strength could handle this device, whose light weight and inexhaustibility were unmatched by any other cutting tool—yet whose powered state delivered immense reactive force requiring Klom's brawn.

  Klom inscribed a crude circle in the wall just big enough for him to crawl through. A salty mist enveloped him, making his footing and handholds tenuous. Practically at his elbow, the echoing drop into space awaited his first slip. But Klom coolly persisted. Finally finished, he kicked the circle of metal inward. Gaily colored fluids from severed conduits dribbled into the opening, where once, when the ship was under power, they might well have gushed. Klom squirmed through this mild dribble without concern.

  On the far side, he found himself in a giant auditorium or ballroom or refectory, whose vast confines his headlamp barely illuminated. This room had been in active use right up until the end, but the decommissioned area lurked just beyond its remote wall.

  Klom crossed the wide floorspace, the beam of his lamp picking out various columns and stubs of fixtures and some discarded artifacts which to a less ambitious breaker would have represented adequate salvage. But with Airey's tactics fixed firmly in his mind, Klom zeroed in
on the mysteries of the long-sealed chambers.

  A little searching revealed a door concealed behind a sagging arras that depicted the hunting of some spiny beast by a party of Vixens, the bushy tails of the hunters plaited with colorful streamers. The door—sealed with a blobby gasket of silicone— boasted a still-active glo-sign, but not in Vixen script. Half the letters in the independently powered message were dead with age, while the rest exhibited only a marginal brightness. But Klom could not have read the warning or advice even if active, so ancient and foreign was the script. So without any hesitation, he simply cut his way past it. The space on the far side of the door, a corridor, was proportioned for creatures somewhat smaller than Klom. The big man had to hunch as he advanced. Dust lay thickly underfoot, and the air smelled of the slow disintegration of unnatural materials. The walls of the corridor were etched with shallow glyphs, as if the beings who had once traversed it had relied on tactile clues more than visual ones.

  Some years ago, Klom had helped disassemble a Pingpank ship that featured similar carven icons, although much cruder. But the Pingpank had been extinct for five hundred years, and at the time of their disappearance had represented the degenerate offspring of a much more sophisticated race, the Marchwardens. If this were Marchwarden text, then the decommissioned segment of the ship had last been occupied over a millennium ago. Without any exo-inputs, even generations of invisible repair majestatics would be reaching the end of their preservation efforts.

  Open arched doorways began to appear. Klom cautiously poked his head through each one. Most of the chambers were of moderate size, and easily scannable for booty. In one such, Klom found several crystal eggs harboring strange animated scenes flickering wispily in their centers. These he placed in a carrying pouch. But the majority of the chambers were utterly bare. Klom began to suspect that Rapaille's harsh words held more accuracy than Airey's optimistic encouragements. Nonetheless, he continued his search.

  The corridor dead-ended at another door. Klom saltily sliced through it, the runoff from his cutter turning the dust at his feet to a thin river of mud.

  Pushing the cut circle of metal clangingly inward, Klom was met by a gust of pungent atmosphere. He stepped warily inside.

  Instantly Klom knew he had found a vivarium.

  From the walls of the tall, extensive chamber hung a variety of suspensor-sacs, all of them, sadly enough, in various stages of decomposition. Klom walked over to the nearest such: the withered reticulated vesicle ripped apart easily under his big hands with a noise like shredding a few dozen thicknesses of paper, and a shower of skeletal fragments fell out, clattering noisily on the floor.

  Klom kicked the bones in frustration. So far he had wasted nearly half a shift and discovered nothing to justify his efforts. At this rate, retirement with Sorrel to Chaulk seemed destined never to be more than a dream.

  Wearily, Klom sat down and took out another beancake. The majestatic that appeared hovering over his beancake resembled a thumb-sized golden bee. Klom jerked back, dropping the food. The majestatic levitated the cake and flew ponderously off with it.

  Klom jumped up and followed.

  Clinging to the far side of a massive pillar, a live suspensor-sac served as the focus of a thick swarm of shining majestatics. The agravitic attendants ranged in size from dust particles to hummingbirds. They wreathed the sac in a life-supporting cloud. Already Klom's lunch was being disassembled into its constituent nutrients to benefit the sac.

  Why this one vesicle had survived, Klom did not know. Perhaps it had sent taps into the pillar supporting it, finding its necessary sustenance elsewhere, in the active portions of the Caution Discharge Zone. But whatever anomaly was responsible for extending its life beyond its mates, the sac represented a potential treasure.

  Inside, a living mature being awaited rebirthing. For some unknown period, the metabolism of the concealed creature had been stepped down to nearly flatline levels, with interior majestatics tending to various cellular repairs as necessary. Given adequate resources, the upper time limit on sac containment had never been established.

  Klom advanced on the sac, then stopped. He could not simply rip it open, he realized. How was he to get the vesicle to awaken and safely discharge its patient?

  Filled with a fierce wanting, Klom hung his head and cudgeled his thoughts for a solution.

  Suddenly his vision was obscured by a shifting haze. A portion of the turbulent majestatic swarm had englobed his head.

  "Please," said Klom aloud, "deliver your burden to me. This ship is dead. We are going to chop it up. Your charge will die."

  Spinning in arcane patterns, the majestatics seemed to consider Klom's request, before rejoining the parent cloud.

  Instantly, the vesicle began to undergo changes. Veins throbbed athwart its surface, swaths of livid color flowed across it like storms across a gas-giant planet, and a musky, urinous odor arose off it. A split developed along the bottom ridge of the vesicle, widening quickly. The next instant clotted crimson and purple fluids gushed out, splashing Klom's workboots, followed by the plopping thud of a body hitting the floor.

  Klom hastened over and squatted down beside the form, roughly one third as big as Klom himself. It resembled no sapient race he had ever seen.

  The creature's head was an oblate boulder pebbled over with muffin-sized mounds. It had two eyes, their lids lowered, a blunt snout with flaring nostrils, and jowl- concealed jaws. A kind of skin-covered cartilaginous tuning-fork arrangement projected from its forehead. No ears were visible. Its keg-like body boasted four chunky legs, the paws showing blunt claws. Its hide was brown velvety skin wrinkled like a cerebral cortex. A pair of vestigial hands stuck out at its shoulders. No tail interrupted its hindquarters.

  The being was struggling to draw a breath. Klom gripped it by the scruff of its neck with one hand, lifting its weighty head, then levered open its unresisting jaws with the other. He swabbed out a jellylike mass from its throat, then put his face to the creature's wet face and began exchanging breaths with it.

  After a minute, the beast could breathe on its own. It opened its eyes, limpid gray pools. Klom fell into the creature's gaze, losing all sense of himself for a moment. When he had recovered, he asked, "Can you speak? Are you all right?" The creature said nothing, but tried to stand. Its legs gave way beneath it, however, and it collapsed back into its afterbirth.

  Klom picked up the creature and set out to retrace his steps.

  At the platform where the ladder began, he lashed the beast to his chest with a net of bungee cords, so that its head rested below Klom's chin.

  Klom commenced the descent.

  Halfway down, his muscles spasming, Klom thought he might not be able to complete the climb.

  A giant tongue stropped his face.

  Klom found the strength to go on.

  * * *

  The interior of Thrash's shabeen was illuminated only by a few worthless lighting fixtures scavenged from a variety of ships, and powered off a rack of biomass fuel cells. The patchy, sputtering radiance formed many shadowy nooks where drinkers could sit and conspire, consummating the mingy deals that constituted the primitive economy of the bustee-dwellers in the Yard. The furniture of the dirt-floored barroom was similarly ill-sorted, a collection of spraddle-legged chairs and tables, and the occasional stained, bedraggled lounge for those customers whose anatomy precluded chairs. At the bar, the best-lit area, a row of stools with fragments of flooring still attached rested hard by the stacked packing crates separating Thrash from his customers.

  Thrash's heritage included Slow Loris and Peluche genes, rendering him a shaggy ursinoid with huge eyes. All the tap-handles and liquor jugs had been customized for his broad paws. The mugs all sported wide grips as well.

  Sorrel needed both hands to lift her glass. She raised her drink and sipped, then made a face before plonking the mug back on the rickety table.

  "What sour piss this is! How I wish I had a glass of Tancredi nectar."

&n
bsp; Klom drained his own dark brew with evident satisfaction, then wiped his mouth with the back of his crufty hand.

  Sorrel winced. "Deva, Klom! I have to kiss those lips once in a while!"

  Looking down at his flaking hand, Klom said, "But Sorrel, we know this cruft's not contagious. The curandero said so. Once it finds a host, it stops looking for others. It's worked its way right into me, though, adopting lots of my genes into itself. That's what makes it so hard to get rid of."

  "That's no matter. I still prefer not to have those patches rubbed all over me, or to come in contact with certain parts of you. You're just lucky the cruft stopped at your waist."

  Klom smiled dreamily. "Tonight we'll doublecheck its progress."

  Sorrel stuck out her vividly pink tongue. "If you can spare a minute for me, now that you've got a new friend. Or if there's a centimeter of space left in your crib."

  Klom looked down at his feet.

  The creature from the Caution Discharge Zone lay peacefully sleeping, one forepaw folded over the other beneath its chin. Drool snailed down the side of its face to darken the dirt. Its unlabored breathing gently rasped the stale air within the shabeen. Reaching down, Klom fondly skritched the beast's scalp around its fleshy forklike appendage. The rhythm of the creature's breathing deepened in a contented fashion. "Use his name, Sorrel, please. You know I gave him a name. Call him Tugger, please."

  "Tugger! Ridiculous! Why 'Tugger' anyhow?"

  "I found out he likes to play that way. You should see him pull on a rope. He can put up a real tussle."